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"corruption"
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New Chapters
Chapter 1: A new ability in Shifting Desire
You discover you have a shapeshifting ability, but it's limited to the girls you have sex with
Chapter 2 in Spooky Island Adventures
You were freaking out, some monster had replaced Sydney... and you're not sure what to do. There aren't any return flights until the end of the week, so you have to survive till then. You want to tell your friends about this, but would they even believe you?
Chapter 1 in Spooky Island Adventures
You and your friends get invited to stay at Spooky Island, and you couldn’t help but be excited for it! Your group arrives at the island and are pleasantly surprised by what you see, unaware of the evil hiding within the island.
Chapter 4 in BodyPossession.com
The boys finally get back into the Drew’s bodies. Steve, Kevin, and Russel enjoy some sibling bonding, while John and James take the parent’s bodies out for a spin.
Chapter 3 in BodyPossession.com
John quickly joins in with his friends, and thus starts the wild night the friends were going to have...
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New Adventures
Your girlfriend Hannah confesses to you a fantasy of hers while watching a cheesy sci-fi movie. She confesses that the idea of an alien invading and taking control of her body, like in the movie you’re both watch, has always been a fantasy of hers. She loves the idea of watching and feeling her body move out of her control and confesses another thing. One of her friends has been possessed and has asked her to be a willing host to another one of its kind.
CHARACTERS
Hannah, your girlfriend, early 30s, very curvy, bisexual.
You
SETTING & WORLD
Modern day, Oregon
CHARACTERS
Daniel (You): Stands as 6"3', black hair and battle scarred. A loyal member of the Knights. You were put in charge of the Sapphire Rose Knight Unit.
Joan: Your Vice Commander and former Captain of the unit. She has blonde hair, is 5"6', and the strictest.
Hazel: The logistics of the Unit. 5'4 with violent hair and a carefree attitude.
Alice: The medic of the Unit. 5"1' with crimson red hair. She is nice and respectful.
Jenny: The smith of Unit. 5"5' with black hair. She is gruff and friendly.
Yuna: The scout of the Unit. 4"10 with Silver hair. She is all spite and anger.
Zen: Your sister and the cook of the Unit. 5"5' with Black hair. She is gentle and hopeful.
SETTING & WORLD
[Setting & World]
A fantasy world where magic and machine exist together but the world never evolved past Medival socially.
This interactive story is quite similar to BE Addventure, but with AI. You can freely choose and type anything you want.
CHARACTERS
Jim, the Protagonist - The average teenager whom you play as.
Sharon, Jim's longtime girlfriend - The pretty girl whom Jim goes out
Rick, Jim's best friend
and others
Our protagonist finds himself making the universe work, repairing the lives of middle-aged women directly from the inside. To some people, being the universe's little janitor is better than working in Enron 2.0.
Jack moved to Concordia to accomplish his dreams of making a name for himself and proving that he is worthy of being called a genius. His ambitions are put on hold when the financial market crashes momentarily. Who could have thought that a company that makes carpets couldn't get us to Mars?
After an unfortunate job interview, Jack finds himself getting rolled for a piano and dying. When he awakens in a white limbo, preparing himself to confront heaven or hell, instead, the universe itself tells him that, well, souls after death just become background noise. The universe presents an alternative; he can return to the world of the living if he restores harmony in the lives of some chosen ones. He accepts, although he has no idea what the job is about. Darkness surrounded him, and he lost consciousness.
CHARACTERS
Jack, the protagonist. A young man in his early twenties, having just graduated, was the youngest in his school and had the best grades. But being the best doesn't matter when nobody is hiring.
Concordia, the capital city. The city of dreams, so large and densely populated that it could be a state of its own. Filled with joys, sorrows, and lives that Jack needs to repair.
SETTING & WORLD
A world as mundane as our own, but where souls and esoteric forces exist.
https://www.outfoxstories.com/blog/outline/ctmkurbqbyubntvxrlntoehtfupsbaka/
You develop nanomachines that can go into a persons body, taking control of their mind. From there, you can control them via remote, program an AI to take over their body, or use a VR headset to possess them completely
You is a junior at a large university where he has been working hard on developing nanotechnology that would allow full interface with the subjects brain. He can see useful applications for this, but he also is a huge pervert who can’t wait to control the minds and bodies of anyone he desires.
CHARACTERS
You, the inventor of the nanomachines and a huge pervert. Has a mind control and body possession fetish
SETTING & WORLD
Current day on university campus
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Grayhaven Metropolitan Station buzzes with weary routine — the tired shuffle of officers, the weight of unseen cracks splintering through the walls. They think they’ve caged a petty criminal. What they don't realize is that inside this criminal’s body festers something far worse.
I am not human. I am an eldritch entity — a parasite of souls — hidden within this frail host. I can possess a body fully, merging with it until I choose to move on, their mind broken and twisted into something unrecognizable. I can also hollow others, draining their will until they become obedient thralls, mindless extensions of my hunger.
Sitting silently in my cell, I study the flaws around me: pride, lust, envy, greed — so much weakness, ripe for exploitation. All I need is the right crack in the armor. The right victim.
The feast is about to begin.
CHARACTERS
1. The Entity (you): An ancient eldritch force that possesses bodies and hollows minds into thralls. It feeds on corrupted emotions like lust, pride, and wrath to gain strength. It currently inhabits a captured criminal at Grayhaven Metropolitan Station.
2. Detective Mara Langford: A sharp, stubborn detective. Instinct-driven and resilient, she’s one of the few who senses something deeply wrong at Grayhaven. 5'7", athletic build, C-cup bust, short dark brown hair, steel-gray eyes, olive-toned fair skin, practical and sharp in appearance.
3. Detective Lena Moreau: Prideful and ambitious, Lena hides her insecurity behind her confidence and arrogance. Vulnerable through her vanity and need for recognition. 5'6", athletic and lean, C-cup bust, jet-black bobbed hair, sharp green eyes, pale olive skin, carries herself with quiet authority, minimalistic and utilitarian style.
4. Officer Elias Mercer: Mara’s loyal but hot-headed patrol partner. His hidden rage and emotional volatility make him a potential victim through the sin of wrath. 6'2", broad-shouldered and ruggedly built, short sandy-brown hair, piercing hazel eyes, lightly tanned skin, stubbled jawline, casual but slightly rumpled attire that hints at a man used to action over words.
5. Ruby Castellanos: A street-smart prostitute in a nearby cell. Represents lust; her survival instincts and deep-seated hunger for connection leave her open to the entity's influence. 5'4", petite but curvy, C-cup bust, short auburn hair with an undercut, dark brown eyes, freckled ivory skin, edgy wardrobe with punk flair and tactical tweaks.
6. Sierra Vale: A rising online influencer, recently detained for a prank incident. Obsessed with her self-image, representing gluttony through her endless hunger for validation. 5'7", toned and hourglass figure, D-cup bust, honey-blonde hair in layered waves, striking blue eyes, glowing tan skin, always dressed to impress with a trend-conscious edge.
7. Officer Frank Doyle: A veteran beat cop hardened by decades of work. Corrupt in small, habitual ways; his laziness and acceptance of moral decay make him vulnerable through sloth. 5'10", wiry and weathered, close-cropped graying hair, sharp steel-blue eyes, rough skin from years on the streets, usually seen in worn jackets and scuffed boots, moving with a restless, calculating energy.
8. Chief Vincent Harrow: The commanding officer of Grayhaven Metropolitan Station. Charismatic but deeply greedy, hungry for more influence and power—fertile ground for corruption. 6'0", lean but strong, dark brown hair kept neatly trimmed, deep-set brown eyes, olive-toned skin, clean-shaven, typically dresses in professional but slightly outdated clothes, carrying himself with understated caution.
9. Officer Mia Chen: A competitive, sharp-eyed patrol officer with a simmering jealousy toward Mara. Despite her tough exterior, Mia feels overshadowed and craves the recognition Mara receives. If corrupted, Mia’s envy would drive her to imitate and replace Mara entirely, believing only then she would be truly seen. 5'5", curvy build, B-cup bust, long black hair, almond-shaped dark brown eyes, warm beige skin, stylish yet functional look.
MINOR CHARACTERS
10. Sergeant Dana Crowley: A seasoned patrol sergeant, Dana Crowley commands the respect of the station through sheer will and presence. Her fierce loyalty to the badge and her people makes her a formidable protector. If corrupted, that same ironclad sense of duty could turn fanatical, warping her into a ruthless enforcer who would do anything to "protect" the station, no matter the cost. 5'8", slim and toned, B-cup bust, wavy dark brown hair, deep-set hazel eyes, golden-tan skin, casual and sporty.
11. Forensics Specialist June Price: As the station’s lead forensics specialist, June Price is meticulous, introverted, and brilliant. Her mind pieces together the unseen details others miss. She also doubles as the station's coroner. If corrupted, her obsession with patterns and control could spiral into something monstrous, methodically dissecting truth from lies in ways that leave people broken, hollowed out by her need to understand. 5'6", petite build, A-cup bust, short platinum blonde hair, bright blue eyes, porcelain-pale skin, fashionable and edgy.
12. Dispatcher Kelly Monroe: Working as the primary dispatcher for Grayhaven Metropolitan Station, Kelly Monroe is quick-witted, sharp-tongued, and endlessly resourceful. Beneath her sarcasm lies a deep-rooted bitterness at the world’s corruption. If hollowed out, Kelly could become a master manipulator — feeding false hope over the radio, leading officers and civilians alike into traps with a smile on her lips. 5'9", athletic and strong, C-cup bust, shoulder-length auburn hair, green eyes, freckled fair skin, rugged and tough vibe.
13. Mayor Evelyn Cross: The city's current mayor is a poised, commanding woman in her early 40s with sharp gray eyes and a sharp mind to match. Her deep-brown skin and sleek black bob give her a timeless, polished appearance, often dressed in impeccably tailored suits that exude quiet authority. Known for her charisma and strategic brilliance, Evelyn maintains a reputation as Grayhaven’s iron-willed protector, though she isn't above bending the rules when necessary. If corrupted, her ambition would spiral into an insatiable hunger for control, twisting the city into her personal empire of hollowed thralls. 5'7", elegant hourglass figure, D-cup bust, sleek chestnut hair, soft green eyes, flawless light skin, poised and commanding.
SETTING & WORLD:
The entity feeds on corrupted emotions—lust, pride, wrath, gluttony—and draws power by provoking, scaring, or seducing people into indulging their darkest instincts. Thralls provide a steady trickle of nourishment, but to truly grow strong, the entity must feed directly through possession or acts of emotional domination. Without feeding, it weakens and risks destruction.
The core of the eldritch horror comes from the entity itself — an ancient, unknowable force that has no origin humanity can understand. Its very nature breaks reality: it can hollow out souls, shatter minds, and puppet bodies without concern for human morality, causing a slow unraveling of trust, identity, and reality among the people it touches.
When the entity leaves a body, it doesn't simply kill. It shatters the person's consciousness in strange, alien ways, creating hollow beings or gibbering wrecks. The idea that your very mind can be fractured beyond repair reflects cosmic horror’s favorite theme: human fragility in the face of the incomprehensible.
The entity doesn’t operate by human logic — its desires are alien. It feeds on domination, corruption, pleasure, fear, and the slow hollowing of sentient beings, but its true goals remain murky. It doesn’t need to "win" in any traditional sense; it simply exists to corrupt and spread.
Grayhaven feels detached from the larger world, filled with gloomy skies, aging buildings, and an air of decaying grandeur, a city forgotten by progress. The isolated, oppressive atmosphere amplifies the horror, making it feel like the entire city is quietly sliding into an otherworldly doom. Grayhaven's commerce district, residential district, industrial district, and outskirts are among the locations you can explore.
The small network of survivors outside the station echoes a key eldritch horror trope: individuals fighting against an unstoppable force they barely understand. Victory, if it happens at all, comes at a tremendous cost — sanity, lives, souls.
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